Wolfthorn Exploration Demo 1.08 (Small Update #1)


Yet another small, but awesome update has been released for Wolfthorn's public Exploration build! This is the first of what I'm calling "small updates" simply put; a combination of smaller additions, improvements and patches to existing content.

Patch Details:

  • Actually fix the adventure (return to menus issue) menu would appear invisible at certain instances of returning to the menus.
  • The world map can no longer be glitched by accidental spam or other instances where issues could occur. 
  • Other minor tweaks, updates and fixes to existing content.

Update Details:

  • Zythil Additions and Touch ups.
  • Animation Deviation system for AI based on Faction. (Details: This will most likely, basically be the literal core of animation deviation / randomization in the game to give it the spice it aims for in this department.
    Since it's based on faction, it gives a lot of modularity so creative freedom here is both much more expansive, and controlled at the same time).
  • Added to the Marrlands a bit. Grey River has been overhauled and will continue to be worked on as development goes on.
  • New creatures and NPCs can be found across regions of Arden.
  • Mountainscapes for all three world spaces have been slightly altered for better appearance and immersion amongst them.
  • Tidied up the dialogue menus slightly for the time being.
  • Wolfthorn's landscape has been slightly overhauled to a fit a more pixelized / PSX style texture look. While this is still more of an experiment, I have high hopes that this is a step to making the game more unique, whilst still fitting in it's own direction.

And...that's it for now I believe, have a great rest of your Sunday all and enjoy (more soon) ! : )

Files

Wolfthorn Game - Exploration Build - (Development Build) 7 GB
Version 21 Jan 09, 2022

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